Website powered by
Adam Betts
Adam Betts
3D Artist/Student
Raleigh, United States

Passionate Simulation and Game Design student at William Peace University with expertise in industry-standard 3D software packages. Skilled in game design, environment design, and user experience. Proficient in 3D design tools, I'm eager to apply my knowledge and creativity to create immersive gaming experiences and contribute to the field.

Skills

3D ModelingEnvironment DesignHard Surface ModelingGame DesignConcept ArtLevel Design

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Illustrator
Illustrator
3ds Max
3ds Max
InDesign
InDesign

Productions

    • Video Game
      Departure.
    • Year
      2022
    • Role
      3D Artist/General Mechanic Implementation
    • Company
      Self-Employed

Experience

  • Lead Texture Artist/3D Artist at Fortuna Interactive Studios
    Raleigh
    March 2023 - September 2023

    - Create/Optimize high poly sculpts from Blender or ZBrush for use in engine

    - Produce 3D content ranging from organic to hard-surface within a set deadline

    - Create consistent, high-quality textures using ID maps, normal baking, and smart materials

  • VR & Metaverse Game Developer at Pearson Education
    Raleigh
    May 2022 - August 2023

    - Spearhead the development of a unique visual style for Pearson VR products

    - Create and manage a large library of high-quality 3D assets

    - Perform QA tasks on 3D models such as budget, topology, and UV checks

    - Produce professional and consistent textures in Substance Painter/Designer

    - Implement models and textures with optimized, game-ready materials in Unity/Unreal Engine 5

  • 3D Artist at Red Rebel Games
    Raleigh, United States of America
    October 2021 - January 2022