Passionate Simulation and Game Design student at William Peace University with expertise in industry-standard 3D software packages. Skilled in game design, environment design, and user experience. Proficient in 3D design tools, I'm eager to apply my knowledge and creativity to create immersive gaming experiences and contribute to the field.
- Create/Optimize high poly sculpts from Blender or ZBrush for use in engine
- Produce 3D content ranging from organic to hard-surface within a set deadline
- Create consistent, high-quality textures using ID maps, normal baking, and smart materials
- Spearhead the development of a unique visual style for Pearson VR products
- Create and manage a large library of high-quality 3D assets
- Perform QA tasks on 3D models such as budget, topology, and UV checks
- Produce professional and consistent textures in Substance Painter/Designer
- Implement models and textures with optimized, game-ready materials in Unity/Unreal Engine 5