Website powered by

Player Model Optimization and Texturing

Front View

Front View

Side View

Side View

Normal

Normal

Render

Render

I had the opportunity to work on a high poly player model for a group project this week. I decreased the polycount from 250k tris to 50k tris, baked the normals, and then textured.

Optimization and UVs done in Blender
Baking and Texturing done in Substance Painter
Rendered in Unreal Engine