What started as a conversation trashing the quality of one-dollar games on Steam has now turned into one of my largest projects ever. Over the course of 4 months, I set out to create a simple game and learn the process for shipping a game to Steam. Needless to say, I was humbled very quickly. However, I'm proud to say that I was able to finish the project and get it into the marketplace. It was less about the money and more about the experience but as of August 1st, 2022, the game has sold a little over 200 copies.